Exile - Chapter 15
Oct. 3rd, 2022 10:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Last time, the attempt to cure their new friend Clacker went awry. Mostly because the wizard was a fucking moron. But still, it's sad. Now what can they do?
Well, we won't know what they'll do this chapter, as in this chapter, we're visiting our villains again. Matron Malice is meeting with Jarlaxle. She's concerned, because she's heard rumors of unrest in Menzoberranzan. Jarlaxle, of course, isn't really forthcoming with what he knows, though he does remind her of an obvious fact: zombie Zak's been out for a while, with no real success.
Malice gets the subtext: her worries are justified. She kicks Jarlaxle out to go spy on her zombie ex-sex slave.
Meanwhile, Jarlaxle goes off to report to Matron Baenre. And the vibe here is VERY different than when we've seen Jarlaxle report to Malice earlier. Jarlaxle treats Malice like an employer. But Baenre is different. Is it simply because Baenre is so much more powerful? Or is it that other little fact that, as far as I remember, hasn't come up in this book so far?
Anyway, Baenre actually does seem pretty satisfied to hear that the spirit-wraith is on Drizzt's tail. She's a little shocked when Jarlaxle tells her that Drizzt has a pretty substantial lead. Malice hadn't told Jarlaxle this, but he'd read between the lines. Baenre decides to "trust" in Matron Malice.
I used scarequotes, because Menzoberranzan, but Baenre really does seem to be wishing Malice well here.
There's a mind-flayer in the room too. A dude by the name of El-viddenvelp. He's not really paying attention to the conversation in front of him. Instead, he's apparently sending some kind of message.
-
We switch scenes now to Zaknafein. And well, he doesn't seem to be having a great time:
Old feelings stirred within the spirit-wraith, feelings of the kinship he once had known with Drizzt. New, savage emotions were quick to overwhelm them, though, as Matron Malice came into Zaknafein’s mind in a wild fury. The spirit-wraith burst through the door, swords drawn, and tore through the complex. A blanket flew into the air and came down in pieces as Zaknafein’s swords sliced across it a dozen times.
When the fit of rage had played itself out, Matron Malice’s monster settled back into a crouch to examine the situation.
Drizzt was not at home.
Poor guy. Anyway, Zak thinks that this camp is NOT a ruse though, so he's inclined to sit and wait. They'll be back. But Malice is impatient and sends him out into the caverns to hunt.
Unfortunately/fortunately, this is when Drizzt and company return to the cavern by a different route than Zak used. They immediately sense that something's wrong and are alarmed at the condition of the place when they go inside. Everything's been smashed, cut or otherwise destroyed in a fit of zombie rage. Drizzt notes the clean cuts in what had been his blanket. He recognizes the blades of a drow.
Belwar wants to wait and set up an ambush, but Drizzt isn't on board. The "sincere dread" in Drizzt's eyes (lavender of course) convinces Belwar to move on. They set out. Clacker, who'd been waiting in the doorway, comes along. Drizzt takes the rear, figuring that if his mother's agents should catch up to them, he'll be able to protect his friends.
So we reach a new region soon enough:
After several interminable days, the troupe came into a region of broken floors, jagged walls, and ceilings filled with stalactites that leered down at them like poised monsters. They closed in their ranks, needing the comfort of companionship. Despite the attention it might draw, Belwar took out his magically lighted brooch and pinned it on his leather jack. Even in the glow, the shadows thrown by sharp-edged mounds promised only peril.
Oh. This part. I was warned about this, even though I don't remember it. And indeed:
A form, slightly larger than Drizzt but obviously humanoid, drifted out around a nearby stalactite. Drizzt kicked off a stone to propel himself at it, drawing his other scimitar as he went. He knew his peril a moment later, for his enemy’s head resembled a four-tentacled octopus. Drizzt had never actually viewed such a creature before, but he knew what it was: an illithid, a mind flayer, the most evil and most feared monster in all the Underdark.
And indeed, the mind flayer strikes. It's not alone either. They take out Drizzt, and then get Belwar. Cracker seems to have more resilience, but it's not enough. The chapter ends with Clacker getting taken out too. Fucking illithids.
Well, we won't know what they'll do this chapter, as in this chapter, we're visiting our villains again. Matron Malice is meeting with Jarlaxle. She's concerned, because she's heard rumors of unrest in Menzoberranzan. Jarlaxle, of course, isn't really forthcoming with what he knows, though he does remind her of an obvious fact: zombie Zak's been out for a while, with no real success.
Malice gets the subtext: her worries are justified. She kicks Jarlaxle out to go spy on her zombie ex-sex slave.
Meanwhile, Jarlaxle goes off to report to Matron Baenre. And the vibe here is VERY different than when we've seen Jarlaxle report to Malice earlier. Jarlaxle treats Malice like an employer. But Baenre is different. Is it simply because Baenre is so much more powerful? Or is it that other little fact that, as far as I remember, hasn't come up in this book so far?
Anyway, Baenre actually does seem pretty satisfied to hear that the spirit-wraith is on Drizzt's tail. She's a little shocked when Jarlaxle tells her that Drizzt has a pretty substantial lead. Malice hadn't told Jarlaxle this, but he'd read between the lines. Baenre decides to "trust" in Matron Malice.
I used scarequotes, because Menzoberranzan, but Baenre really does seem to be wishing Malice well here.
There's a mind-flayer in the room too. A dude by the name of El-viddenvelp. He's not really paying attention to the conversation in front of him. Instead, he's apparently sending some kind of message.
-
We switch scenes now to Zaknafein. And well, he doesn't seem to be having a great time:
Old feelings stirred within the spirit-wraith, feelings of the kinship he once had known with Drizzt. New, savage emotions were quick to overwhelm them, though, as Matron Malice came into Zaknafein’s mind in a wild fury. The spirit-wraith burst through the door, swords drawn, and tore through the complex. A blanket flew into the air and came down in pieces as Zaknafein’s swords sliced across it a dozen times.
When the fit of rage had played itself out, Matron Malice’s monster settled back into a crouch to examine the situation.
Drizzt was not at home.
Poor guy. Anyway, Zak thinks that this camp is NOT a ruse though, so he's inclined to sit and wait. They'll be back. But Malice is impatient and sends him out into the caverns to hunt.
Unfortunately/fortunately, this is when Drizzt and company return to the cavern by a different route than Zak used. They immediately sense that something's wrong and are alarmed at the condition of the place when they go inside. Everything's been smashed, cut or otherwise destroyed in a fit of zombie rage. Drizzt notes the clean cuts in what had been his blanket. He recognizes the blades of a drow.
Belwar wants to wait and set up an ambush, but Drizzt isn't on board. The "sincere dread" in Drizzt's eyes (lavender of course) convinces Belwar to move on. They set out. Clacker, who'd been waiting in the doorway, comes along. Drizzt takes the rear, figuring that if his mother's agents should catch up to them, he'll be able to protect his friends.
So we reach a new region soon enough:
After several interminable days, the troupe came into a region of broken floors, jagged walls, and ceilings filled with stalactites that leered down at them like poised monsters. They closed in their ranks, needing the comfort of companionship. Despite the attention it might draw, Belwar took out his magically lighted brooch and pinned it on his leather jack. Even in the glow, the shadows thrown by sharp-edged mounds promised only peril.
Oh. This part. I was warned about this, even though I don't remember it. And indeed:
A form, slightly larger than Drizzt but obviously humanoid, drifted out around a nearby stalactite. Drizzt kicked off a stone to propel himself at it, drawing his other scimitar as he went. He knew his peril a moment later, for his enemy’s head resembled a four-tentacled octopus. Drizzt had never actually viewed such a creature before, but he knew what it was: an illithid, a mind flayer, the most evil and most feared monster in all the Underdark.
And indeed, the mind flayer strikes. It's not alone either. They take out Drizzt, and then get Belwar. Cracker seems to have more resilience, but it's not enough. The chapter ends with Clacker getting taken out too. Fucking illithids.
no subject
Date: 2022-10-04 12:51 pm (UTC)But yeah, the reason I hate the upcoming chapter or two? It's because of the state of mind Drizzt and Belwar are in while with them. I don't mind a little mindfuckery every now and then, but when I see it done to a character I've come to know and love, to the point that they're just a mindless minion?
It fucking HURTS.
no subject
Date: 2022-10-04 01:24 pm (UTC)no subject
Date: 2022-10-04 04:21 pm (UTC)= Multi-Facets.
no subject
Date: 2022-10-04 04:32 pm (UTC)I think a good one to look at is when Drizzt is captured by Belwar in Homeland. It's not ideal, because of the way the story is paced. By that point, Salvatore had really invested in the inevitable Drizzt vs. Zaknafein confrontation, so the Belwar interlude felt a bit like narrative stalling. I think that might have been avoidable if the story were structured a little differently.
That said, overall, we gained more than we lost from the interlude: it was an important step toward Drizzt's disillusionment with his own people. We got some of that from the murder of the surface elves, of course, but that just gave the message "Menzoberranzan is bad". But the capture by Belwar, and the humane treatment by the gnomes added the message "some folks are different." (And I think you can write some interesting meta on how some of Zak's stagnation in Menzoberranzan was because he'd internalized the first lesson but never really learned the second.)
So the gnome interlude, pacing problems aside, reinforced and added an additional step to Drizzt's character development, and gave Salvatore some story elements that he could bring back in this book.
no subject
Date: 2022-10-05 01:47 am (UTC)= Multi-Facets.